> For the complete documentation index, see [llms.txt](https://tibia-easy.gitbook.io/hylian/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tibia-easy.gitbook.io/hylian/quest/arena-3.md).

# Arena 3

Para acessar a arena, você precisa adquirir o "arena 3 pass ticket" comprando na store, com ele você terá acesso por 24 horas e caso morra poderá voltar desde que esteja dentro das 24 horas.

* Acesso: O acesso a zona das arenas é feito pelo teleport de Quests Custom.
* Custo de Acesso: O ticket custa 500 tibia coins, ao utilizar o ticket você terá 24hs de acesso garantido, o acesso é removido caso finalize a batalha e garanta sua recompensa.
* Level Mínimo Recomendado: 1800
* Dificuldade: Extremamente Dificil
* Detalhes: Essa Quest pode ser repetida após 7 dias , porém não é possível pegar o mesmo item mais de uma vez , sendo necessário escolher outro item caso deseje repetir a mesma.\
  Lore: Essa é uma arena de Batalha , assim como nos tempos antigos onde bravos guerreiros devem enfrentar criaturas extremamente cruéis!!\
  Magos terão uma dificuldade muito maior do que qualquer outra vocação , pois suas chances de enfrentar criaturas sozinhas é menor , então tomem cuidado!!
* Dicas: Utilizar Rings e Amulets de defesa elemental ajudam a aumentar sua chance de sucesso.
* Recompensa: Escolha uma das Armas disponíveis.\ <br>

### &#x20;                         LISTA DE RECOMPENSA

* **Divinity Angelical Piercer** (Range: 8, Atk +17, Hit% +15, distance fighting +12, critical hit chance 10%, critical extra damage 15%, protection physical +10%).  \
  It can only be wielded properly by paladins of level 1000 or higher.\
  Augments: (Etheral Spear -> 20% Critical Extra damage).  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Divinity Angelical Bow** (Range: 7, Atk +14, Hit% +13, distance fighting +10,critical hit chance 10%, critical hit damage +18%, protection physical +10%).  \
  It can only be wielded properly by paladins of level 1000 or higher.  \
  Augments: (Divine Caldera -> 12% base damage)  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Archangel Wand** (Archangel Wand (magic level +10, fire magic level +8 , protection physical 8%, protection holy +15% ,critical hit chance 10%, critical hit damage +22%).  \
  It can only be wielded properly by sorcerers of level 1000 or higher.  \
  Augments:(Hell's Core -> 15% base damage).  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Archangel Rod** (magic level +10, ice magic level +8, protection physical +8%, protection holy +15%, critical hit chance 10%, critical hit damage +15%).  \
  It can only be wielded properly by druids of level 1000 or higher.  \
  Augments: (Eternal Winter -> 12% base damage)  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Sacred Angelwing Waraxe** (Atk:20 physical + 65 holy, Def:40, axe fighting +10, critical hit chance 10%, extra critical damage +15%).  \
  It can only be wielded properly by knights of level 1000 or higher.  \
  Augments: (Berserk -> +12% base damage)  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Archangel Sacred Warhammer** (Atk:20 physical + 65 holy, Def:40, club fighting +10,critical hit chance 10%, extra critical damage +15%).  \
  It can only be wielded properly by knights of level 1000 or higher.  \
  Augments: (Berserk -> +12% base damage)  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Sacred Archangel Longsword** (Atk:20 physical + 65 holy, Def:40, sword fighting +10, critical hit chance 10%, extra critical damage +15%)  \
  It can only be wielded properly by knights of level 1000 or higher.  \
  Augments: (Berserk -> +12 base damage)  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Classification: 4

***

* **Archangel Fishing Bo** (Atk:60, Def:30, fist fighting +10, magic level +8, critical hit chance 10%, critical extra damage +18%).  \
  It can only be wielded properly by monks of level 1000 or higher.\
  Augments: (Flurry of Blows -> 15% Base Damage).  \
  Imbuements: (Empty Slot, Empty Slot, Empty Slot).  \
  Elemental Bond: Energy

\
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